About
Pocket Questline started as a group chat where a few of us kept dropping screenshots of whatever mobile game had eaten our week. At some point the notes got too long for a chat, so we turned them into a site. Everything here is written by people who finished the tutorial, hit the mid-game grind, and kept going anyway.
We care most about story and progression. A flashy trailer means nothing if the leveling feels hollow by chapter three, so we play long enough to tell the difference. When something clicks, we explain why. When it drags, we say that too.
Games get picked in a simple way: someone on the team is genuinely curious, or a reader points us at something we missed. We don't chase release calendars or hype cycles. Small studios and weird experiments get the same attention as the big polished titles.
Nobody here is paid to like anything. If a game frustrates us, that ends up in the review, and if we change our mind after an update, we go back and note it.
Elias Norberg — Elias has been playing handheld and mobile RPGs since the days of clunky styluses. He edits the reviews and still refuses to skip dialogue in any game.